2022 Grad Show

Kara Mains

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VCD – Character Design & Illustration

Gloam - Character Designs

The world of 'Gloam' is highly stratified Each class of citizen is uniquely arachnid, reflecting the variation of regions of their world and how they've adapted to suit them. The high class citizens live closer to the surface, in reach of sunlight, while the lowest dwell in darkest depths.

Land of the Colossus

A series of environmental illustrations made for a genre-splicing project - the assignment was to take the aesthetics of two pieces of media and combine or adapt them into something new.

I chose the monsters and architecture of the game 'Shadow of the Colossus' and combined it with the long framing and focus on environments from the game 'Gris'.

Personal Illustrations

A collection of illustrations I completed outside of school for art challenges or personal enjoyment.

Manypelts - Character Designs

Manypelts is an adaptation of the Grimm’s fairytale that shares the name.

The story tells of a princess who ran away from her father with under a clever disguise. Though eventually found in the wilds she is returned to the castle under the guise of a lowly serving girl and given the name ‘Manypelts’.

Manypelts - Character Portraits

Illustrations inspired by my 'Manypelts' story, made during the writing of the story to help with characterization.

Gloam - Environment Concept Art

Concept art for the different regions and environments found in the story of 'Gloam'. The civilization is built on the roots of a giant tree and their society's social class is strictly divided. The further down the tree one lives, the lower their status as a citizen.

Mythical Dogs Series

An art challenge completed in 2021, I illustrated my own rendition of a mythical dog for one week.