Gloam - Character Designs
The world of 'Gloam' is highly stratified Each class of citizen is uniquely arachnid, reflecting the variation of regions of their world and how they've adapted to suit them. The high class citizens live closer to the surface, in reach of sunlight, while the lowest dwell in darkest depths.
Gloam - Environment Concept Art
Concept art for the different regions and environments found in the story of 'Gloam'. The civilization is built on the roots of a giant tree and their society's social class is strictly divided. The further down the tree one lives, the lower their status as a citizen.
Left Side: City of Modalai. The smallest of the Great Cities, but built closest to the surface, Modalai is the only populated region that has been able to grow plants native to aboveground thanks to the sparse sunlight that filters its way down.
Land of the Colossus
A series of environmental illustrations made for a genre-splicing project - the assignment was to take the aesthetics of two pieces of media and combine or adapt them into something new.
I chose the monsters and architecture of the game 'Shadow of the Colossus' and combined it with the long framing and focus on environments from the game 'Gris'.
Manypelts - Character Designs
Manypelts is an adaptation of the Grimm’s fairytale that shares the name.
The story tells of a princess who ran away from her father with under a clever disguise. Though eventually found in the wilds she is returned to the castle under the guise of a lowly serving girl and given the name ‘Manypelts’.
The Bat Lord had been preparing his daughter for her own communion before her untimely disappearance. Now he is searching far and wide for the lost princess.
madness the Bat Princess fled from the castle with the aid of her old mentor and hid in the wilds under a cloak made of several animal pelts.
Eventually returned to the castle as a serving girl called ‘Manypelts’, she must learn to navigate the King’s Court without being outed as the runaway princess and uncover what is ailing her father.
Manypelts - Character Portraits
Illustrations inspired by my 'Manypelts' story, made during the writing of the story to help with characterization.
Mythical Dogs Series
An art challenge completed in 2021, I illustrated my own rendition of a mythical dog for one week.
A collection of illustrations I completed outside of school for art challenges or personal enjoyment.