2020 Grad Show

Art John Geneblazo

AUArts Grad Show selfie1


In my practice, I produce artworks that negotiate concepts of corruption within video games and reality. The mediums I use to create my work ranges from digital media (such as Photoshop) to 2D drawings that depict graphical glitched avatars (controllable characters) from video games. A glitch is a form of distortion that usually happens when an anomaly occurs, and causes the avatar to abnormally stretch or be fragmented in the process due to an error in data of the game which is where the idea of using the glitch as a metaphor for corruption comes in. Since the glitch is also a form of corruption in technology, I decided to take the imagery of glitched avatars to indicate or emphasize the corruptibility of humans and also as a way to draw a connection to video games. Since avatars are virtual representations of the players (people playing games) they also serve as masks and therefore, the indication of glitch can be seen as a way of unmasking. In this case, the uncanny form is revealed while exposing the flaws in the system of the game. In this civilized world that people live in is a system and like the glitch, the corruption within it is its flaw that also dwells within people and so I want to create depictions of the flawed humans through the video game inspired glitches using traditional mediums such as color pencil and acetone pen to question human morality and whether or not, the avatars (controllable characters in games) are the “better” versions of humans. In this segment of my art practice, I learn more about the online video game community that I am a part of while investigating the effects that avatars have on people through an ethnographic lens by also making inquiries about the avatar’s being.


The subjects in this work are avatars (video game characters controlled by players) from an online game called, "Skyforge". Glitches and other limits in the game reduce information from the avatars, rendering them to become something other than what they are programmed to be, which is humans in a virtual space as if they resist naturalism and prefer to be its own being.