VCD – Character Design & Illustrationasiona.ca
Self taught Blender enthusiast, accidental motion artist, aspiring game developer. Throughout my work I focus on the mood, atmosphere and feeling of place. Learning new programs and skills is probably my favourite thing to do, and I have a passion for passing on the things I've taught myself.
Lost Days of Summer
Hot days, hazy evenings, and nights around the campfire. Concept work for game centering around the feelings, memories and friendships of a summer camping trip past.
You stay up late talking around the fire, sipping drinks and telling stories. You all grew closer together.
You’ll always remember the sun on your skin, and the sounds of happy voices in the air
A feeling of peace and simplicity that you find yourself yearning for, now.
Procedural Weaving Shader
A procedural shader I created using Blender material nodes. the entire effect is created using mathematical procedures, which means that many different results can be created by changing just a few values.
A poetic narrative set in the distant future, an acolyte of the Old Gods must choose between her identity and her faith
The Old Gods decreed she must cast out her lover, but she rebelled and destroyed them
Some one-off works that I wanted to showcase
(All steps were done in Blender)
Where the Old Gods once stood, there is now only cities and ash
Only once the world is burned over will the New Gods be appeased.
The Lost Valley
The Child finds themselves cold, lost and alone on a mysterious riverbank. In the Lost Valley, they discover the Old Ones, who have been trapped here for thousands of years.
The Old Ones have waited for someone to awaken them, turned to stone by the winter snows of the valley. They grant the Child their strength, their knowledge and their courage.
But will the child be able to prevail before the cold of winter sets in? The Lost Valley will not give up its secrets easily, and if time runs out, the Child, too, will be lost to stone.